#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_buffer_reference2 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require

#include "../../../../core/shader_binding_ID.h"
#include "../../../../core/shader_ob.h"


layout(binding = DEF_RenderFrameBindID, set = 0, scalar) uniform FrameProp {
	GLSL_RenderFrame renderFrame;
};


//layout(location = 0) rayPayloadInEXT S_Ray hitValue;
layout(location = 3) callableDataEXT S_SceneDataCall callSceneData;


void main() {


    return;
}


